Gerhana is a teen which have a bit extra ordinary life, which he think is not really a special. Like How average he is with his hacking skill, how common his reading and typing speed in front of his monitor, and how he still has something he afraid for. He know he is not something special, and know he still human without super power.

He has two friend which cannot be separated from him. They Nina and Rendy, which are another uncommon persons in the world. One with the ability to steal anything if she want to, and one is a man with invisible mask, the criminal behind the scene.  They meet in the past with story which cannot be told, but tighten bond in the progress.

They attend the same school, which has another uncommon story. Like every school has 7 mystery in school, it has too, unless it’s kinda official. There’s a building which has tight guard, and no one ever seen anyone walk in or out from that building. Manny gossip told from ‘they doing some kind experiment in there’ to ‘they keep an alien in there’, but no one ever know what the truth inside it.

But then the story start, when Gerhana look at his shoe locker and get an invitation to visit that building. Then it gives warning, if he accept, he probably cannot go back to outside world, but if he reject, he probably will be killed.

Who is gonna kill Gerhana? What are the reason for him to be killed?

Unravel the mystery about Gerhana past and the truth behind it. Unlock all the memories that been lie all along!!

Continue reading

Progress

Implementation :
Engine                              : Unity Engine
Target time                     : No Deadline
Genre                                : scientific action adventure
VN Mechanic                  : Kinetic VN
Is Commercial               : Yes
Target Story Length    : 50k word

===========================
Game design    :
Level design    : 0%
===========================

==========================
Feature    :
Implemented story    : 1%
Skip text        : 0%
Auto text        : 0%
Save            : 0%
Load            : 0%
Quick Save        : 0%
Quick Load        : 0%
History            : 0%
CG Galery        : 0%
===========================
============================================================================
Feature been canceled    :
Dual Translation (Indo-English) : I Decide it to be EVN.
Graphic Mod            : It’s posible, but time consuming. Especially for community translate.
============================================================================

===========================================================
Draft Story
(Full) Story         : 5%
Nina (Past) Story    : 80% (It’s 100% but not realy sure to put it 100%)
Randy (Past story)    : 20%

===========================================================

Full Story
Main Story         : 10%
Nina past story        : 0%
Randy past story    : 0%

=========================

Art Design:
Character Design : 3%
CG         ; 0%
Background     : 0%

=========================
Protagonist :
Gerhana

Nina
dakura

Randy

a.k.a Misty (Real name not decided)
gambar

Echia
flowing_by_ichidigineko-d97wmzp

Cheri

===========================================
Side Char (Protagonist) :
Super hero group called (HAS).
Jodi (Randy acquaintance)

=============================================

Side Char (Not important Character) :
Student girl
Student boy
Protected student girl
Protected student boy
headmaster
teacher male
teacher female

==========================================
Antagonist        :
AIB (Echia’s Enemy, main Villain)
Misty’s brother
=========================================
Side Char (Antagonist) :
Mecha controlled by AIB
=============================================
Mentioned :
Danu (Gerhana’s father)
Nerila (Gerhana’s mother)
Cheri
Dema
Sandy
Romu
Mysty’s mother

=============================================================

Change 1 (21/1/2017):
I decided to make prototype in Unity rather using other software.
Some feature is canceled.

Character update

Well, the project abandoned from the last post since I’ve got to hospital for two days. And then become too lazy after not working on it. Arght, me!! 😦

There’s only a bit update, a slightly preview for new character design. Two lollies, I introduce you Misty and Echia!! Nia on the left for height reference only… 😀

dakara

Days 12 – Announcement: corrections of mistakes

Ok, first thing first, I’m really sorry, but there’s some change in plan in my VN development. There’s some point that I will try to explain in thispost. Which is:

The Story will not finished in 10.000 words

The visual novel will not be finished in about 10.000 words like I told you in the first post. It’s because I already reached 10.0000 words  and the story still have a long way to go until reach the ending. Plus, There’s still a background story of each character needed to be completed. Because of that, there’s some decision that I need to reconsider, like to let the background story in the main story or become a DLC.

There’s another problem because of this change. Before, I want this game to be a completed free. But if the story reach about 54k words, I probably will consider this game to be a payed game. Why? With a long story, The resource needed become increased too. And I even need more time to develop it until it finally finished.

But if the words count are more less than that, I will keep it as a free games. I guess that’s a fair thing.

And, there’s another thing that I need to clarify before. Even the game not finished, the game still release as a demo. That mean, after the 10k words finished, my main focus is to release the demo rather than finished the story. The purpose of this is to promote the game and get the funding needed for final game so the story can be done.

The Prototype will not use sprite character created by me

I deeply apologized about this one for what I said on day-10 post. Before I told you that, “I will implement all the sprite character in the prototype with my own art”, but I guess I will not do that. There’s another problem in it, since the sprite I create doesn’t implement any expression.

The main use of prototype is to see how the game will become. Without a corrected expression of any sprite character, this purpose  will not happened. It’s to prevent the risk of the developed system heavily changed from the plan. It’s kind of complicated for me to explain, but, what I need to tell is I need the prototype as same behavior as the developed game. I hope you can understand that.

I probably will use licensed sprite or maybe derived common attribute art. I still need some man sprite to be presented in the prototype since I already have the woman/girl one. But I should choose the sprite wisely, so the prototype is not as good as the implemented game. :p

The story changed in the process of translation and prototyping

This is actually a bad thing. That mean I need to have two ways of translation to make the story can accepted by logic, and it takes a lot of a time. There’s even a heavy changed of story that make me remove about 500 words and added about more than 1000 words for just one event.

Why there so much change in this step? There’s a technical reason in that.  Some of it because of the format of visual novel. I need all texts to be fit in the text box. If it’s overflowing, I need to separate it to two paragraph and I still need it to become easy to read so the reader not confused about what they read.

That’s even a case which make the text became weird to read when it separated. So I need to add,removed, or move some paragraph so it can be fit to my feeling. There even more technical things that I couldn’t tell since it’s complicated.

But the good thing is, the story still not implemented. The benefit of prototype can bee seen in this step since I can prevent some mistakes and useless effort before it really happened.

* * * * * * *

And there are things that I could report now. There probably much more needed to be told, but maybe I will continue it in the next progress report. For now, Thank you for your attention,

In Regard,

Putragonist

Day- 10: Prototyping

pr

Just doing some prototyping and translating from Indonesia to English. So much editing since my English is not very good and my grammar is very messy. Will not post it until the language become less horrible…

I make the prototype with Tyrano builder. It’s not really powerful, but creating visual novel become very easy with it since I don’t need to do programming at all. So, this engine actually very useful for creating a prototype.

Every graphic will use placeholder graphics since the design is still not finished. Still, every placeholder sprite character will using my own art (See post Day-12) . For background, for now I using the default from Tyrano Builder.  If I have money, I probably just commissioning every art in the game since I’m not really proud about mine (You can look into my art in My art gallery).

The prototype will be posted in itch.io (Since it has support to post a prototype). Yet, it still need a medium way to finished. I hope it finished before this two weeks.

So, wish me luck 🙂

Day-4 : Just Some Update about story

Well, to give you something about progress, I already past 7000 words and 500 lines of story. That mean there still about a half way too get for 1200 line (For my target you can get my last post ).

bas

For now I will not do any programming until the story is done.

Ah yeah, for additional info, this is a personal project. I have some classified project for work too, so that mean my time for making this game is actually limited. But it doesn’t mean I don’t work on it, I still give it a time about two hours after my work’s time done. I know it makes the progress slow, and I couldn’t make the game longer for the sake of release, but I will still do my best.

Thank you for your support! 😀

 

Regarts, Putragonist

First Blog (Day-1)

Hello, Greeting everyone,

Welcome and Thank you for visiting my blog,

Let me introduce myself first, I’m putragonist, a game developer from Indonesia.

I created games before just for hobby, study, and training purpose. I have created some small game like bullet hell, shooter game, pet game and quiz game.

But for now, I want to make some game that I never created before, a visual novel (game?). A kinetic visual novel game (Really, is that even a game?)

You probably thinking that kinetic visual novel is not really a game. It’s a novel. With a picture. You doesn’t play, you read. Well, I can’t get any wrong if you said that. Yeah, it’s not a game, but for me, to made it, it’s challenging as creating a game.

I’m going to make the VN with Unity which is actually an engine to create a many game rather than just Visual Novel. I already using Unity for more or less three years now, and I already have an experience in it, even of course there still so much thing to learn. It’s not made to create visual novel, but still Unity is powerful. It can do anything if you want it to be. And if in the future I’m gonna make some game with any genre and want to combine it with visual novel genre, using Unity for Visual Novel is the best choice I have.

I’m gonna make a visual novel with unity from scratch for now. There are so many asset in there to make VN easier, but somehow, when I look at documentation of it, they made me (as developer) limited to create something what I truly want. For now, as long there no asset that fulfill what I need, I won’t rely on it.
But I probably still using asset for enhanced graphic, sound effect, or music tho’.

This are the features that will be implemented in my VN, in the order of importance:

  1. Kinetic visual novel. That mean there will no branch which made a different ending possible. It’s linear story, with one ending.
  2. Two Language: Indonesia and US English.
  3. Skip for already been read texts.
  4. Auto text.
  5. Save
  6. Load
  7. Quick Save
  8. Quick Load
  9. (Limited) History
  10. CG Gallery
  11. Community translation.
  12. Graphic MOD. Will made you possible to change the character sprite and CG in the game. (If you think my drawing suck, you can change it as you want. Or you can change it for a lol).

And this feature will be implemented in engine, but not in the game. This is for a future development if I want to make another visual novel game:

  1. Branch trees

Aaaand that’s all about the scoop what I need to develop in my VN in Unity.

Now lets go for things that very important in make visual novel. A Story. Without a story of course there will be no Visual Novel.

So, What the Stories?

You are Gerhana, a highschool student in Pilar Ilmu High. You think you are a normal student like anyone else except you are a hacker, and with some extraordinary best friends, Nina and Rudi.

You live happily with your normal life, until finally you found a letter in your school shoe locker. There’s no name in it, but she/he want to meet you in Building number S, A part of school that no one ever seen get out of that place. And in there, the lies of your life that you doesn’t even know will uncover all the truth that you never ever think of before.

When is the story?

It will be 50 years in the future from years ago, so… Errrr…. 2015 + 50 = 2065.

Where is the story happen?

It’s in Semarang, Indonesia. Well, I never in there before but since it’s in the future and the world had been change since now a location is not a matter. It just like a fantasy region with the real name of it.

Who are the character in the game?

For now, I still building some character in the story. There will be more of it, but for now, this who have been implemented in the story (Click on the name so you can go to character description. Some of it still doesn’t have a link tho’):

  1. Gerhana
  2. Nina
  3. Rudi
  4. Echia
  5.  S13254072/ Misty / Clumsi / ???
  6. Vera Red

How long will the story goes?

Well, This is a relative case. My target is creating story with word around minimum 10000 words or more in Indonesia language and or line around 1200 line or more (I don’t know how long will be in English since it’s not yet translated). If you read word by word and  have a reading speed like average human (in wiki it’s  more or less 300 w/m), the Visual length will be a half hour. But if you read it in hurry, and skip some lines, the length of visual novel probably will be around 10 minutes (Since I count you need around 1 second to read two lines of VN text).

Yup, that’s all about the story of VN that I will make.

Now, let’s go to the progress. What have I been done to finish what game that I want to be created.

First, for the story, I already write around 5000 words in Indonesia. It still need editing and proof reading  but I will do it when all the story finished.

Daasssss

Second, for programing ,I still in experimenting step. I already done  some work in ‘choose a language’ and import translated language from excel to unity, but still need a way to export all the text to excel (useful for proof reading and text correction rather edit it manually in Unity). Make some animation and transition between scene, like when character appear, some text animation effect, etc.

dsfe

Finally, it’s all what can I say about my VN Project. If you reading this until the end, Thank you very much, I really appreciated.

If you want to ask anything to me for my project you can email me at, putragonist@gmail.com

Or if you want to donate you can use paypal button in top of the post. The money will be use for me to commissioning some asset and CG, and to keep living so I don’t starve to death when I made this game. Thank you ^^